The game in the digital age as a mean to enhance learning experience
0 comments Posted by James Martin's at 2:06 AM.
by Rui CARVALHO; Raquel SILVa; Bento MONTEIRO
Digital language and arts education were the stimulus that triggered the development of a computer game as an object of technological learning. Our goal is to enter a new impetus for addressing the elements of perception and visual communication as basic elements to artistic expression. This report describes the construction of a game using Processing language, which handles the Kinect sensor, designed for the Xbox 360 console and allows the player to interact with the game without needing to use a remote, renewing and increasing the possibilities in the vast field of gaming. In this project, the concept is presented and explained and there are drawn some conclusions.
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